11/23/2023 0 Comments Star trek online dps engineWhen receiving damage while a shield facing is depleted, 100% chance to apply: Hyper Regenerative Shield Array +1,200 Shield Regeneration per facing Reduces Damage to Shields by 67% for 10 sec Reduces Radiation Damage to Shields by 10%ġ% chance to reflect 150% of incoming energy damage back at attackers (50% Shield Penetration)ġ0% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times) When receiving All Energy Damage, 50% chance of applying Energy Wake +5 Flight Speed for 5 sec +30% Flight Turn Rate for 5 sec Resilient Shield ArrayĢ0% Chance: Any attacker that hits you with Energy Weapons may become Placated for 1sec (max once every 10 seconds) When hit by Directed Energy attacks, you gain +2 to all power Settings for 15 sec. Regeneration rates were 50% higher than expected, but the table is still representative of their differences relative to each other. Numbers taken from a level 60 character with no skill points spent, no traits slotted, no equipment but the shield, 50 shield power, and no specializations affecting item stats, in a ship with a 1x shield modifer (the Light Cruiser). Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. The following are reputation set shields, all variants of the four basic types above, with stats given for Mk XII. Main article: Fleet Space Shields Reputation Shields ↑ 1.0 1.1 1.2, and give 0.75 Engineering/Scientific/Tactical Readiness per 1% of total Shield Capacity percentage across all four shield facings, with a maximum of +75 when all shield facings are at maximum capacity.Those shields may thus obtain x2.įound on Elite Fleet Channeling Shield Arrays from the Fleet Colony World. Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. The others must be obtained by re-engineering your Shield. This is the default Epic modifier for Shields. Reduces Radiation Damage to Shields by 20% Special Shields only ( Crafted/Upgraded Mission Rewards and Reputation) - Ultra Rare only +_ Starship Tactical Readiness (based on current Shield Capacity Percentage) +_ Starship Scientific Readiness (based on current Shield Capacity Percentage) +_ Starship Engineering Readiness (based on current Shield Capacity Percentage)įound on Elite Fleet Channeling Shield Arrays from the Fleet Colony World. Reduces All Energy Damage to Shields by 10%įound on Elite Fleet Channeling Shield Arrays from the Fleet Colony World and assorted other shields. Reduces Disruptor, Plasma and Antiproton damage to Shields by 15% Reduces Phaser, Polaron and Tetryon damage to Shields by 15%įound on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Stacks up to 10 times (per damage type).įound on Elite Fleet Shield Arrays from the Fleet Starbase. When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Reduces Antiproton Damage to Shields by 20%Īvailable on Shields crafted from the R&D Shields School.Ĭrafted mods cannot be rerolled via re-engineering. Reduces Disruptor Damage to Shields by 20%
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